Graduated as a Master of Game Art at Utrecht University of the Arts in Hilversum, the Netherlands, Michiel started building his dream to become a game artist.
He loves providing art and design using Adobe Photoshop, Adobe Illustrator, Autodesk Maya, Substance Painter and visuals in Unity3D and Unreal Engine.
He creates characteristic and unique content for games and other creative projects.
His specialization is with Node Based Shaders, 3D modelling and Texturing. He’s a very flexible worker and adapts easily to different jobs.
Experience
3D Graphic Designer at NEP International
01-09-2016 – Present Hilversum, the Netherlands
Technical Artist / Allround Artist at Speelbaars
2013 – Present Hilversum, the Netherlands
Education
M. Game Art at Utrecht University of the Arts
2011 – 2015 Hilversum, the Netherlands